Sugar-sweetened beverages and it’s harmful effects

Nothing tastes as good and may quench thirst as a glass of artificial juice, cola, or sweet tea. Sugary drinks may taste delicious at the time, but they actually conceal a lot of danger beneath their innocent exterior. If you don’t consume them in moderation, even drinks that are labelled as “healthy” can have some very sneaky adverse effects. While these novelty items can make our days happier, they can be very harmful to our bodies.

The National Health Interview Survey Cancer Control Supplement (NHIS CCS) found that 63% of persons in the country ages 18 and older admitted to consuming sugar-sweetened beverages at least once per day. Regular soda, sweetened fruit drinks, sports/energy drinks, and sweetened coffee/tea drinks are examples of sugary beverages.

The primary sources of added sugars in the American diet are sugar-sweetened beverages (SSBs), sometimes known as sugary drinks. Regular consumption of sugar-sweetened beverages is linked to gout, a form of arthritis, dental decay, cavities, type 2 diabetes, heart disease, renal disease, and non-alcoholic liver disease. 1-4 Individuals can maintain a healthy weight and adopt healthy eating habits by limiting their intake of sugary beverages.

What are beverages with added sugar?

Any liquid that has been sweetened with additional sugars, such as brown sugar, corn sweetener, corn syrup, dextrose, fructose, glucose, high-fructose corn syrup, honey, lactose, malt syrup, maltose, molasses, raw sugar, or sucrose, is considered a sugar-sweetened beverage. Regular soda (not sugar-free), fruit drinks, sports drinks, energy drinks, sweetened waters, and coffee and tea beverages with added sugars are a few examples of SSBs.

Consuming SSBs is linked to less healthy actions.

Smokers, those who don’t get enough sleep, those who don’t exercise much, those who eat fast food frequently, and those who don’t eat fruit frequently are more likely to use SSBs frequently. Teenagers who regularly use SSBs also spend more time in front of screens, such as televisions, smartphones, laptops, and video games.




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